Thursday, April 12, 2012

Refraction applets

http://www.physics.uoguelph.ca/applets/Intro_physics/refraction/LightRefract.html

http://www.walter-fendt.de/ph14e/refraction.htm

http://interactagram.com/physics/optics/refraction/

More about refraction

Refraction, in gross gory detail

Consider a wave hitting a new medium - one in which is travels more slowly. This would be like light going from air into water. The light has a certain frequency (which is unchangeable, since its set by whatever atomic process causes it to be emitted). The wavelength has a certain amount set by the equation, c = f l, where l is the wavelength (Greek symbol, lambda).

When the wave enters the new medium it is slowed - the speed becomes lower, but the frequency is fixed. Therefore, the wavelength becomes smaller (in a more dense medium).

Note also that the wave becomes "bent." Look at the image above: in order for the wave front to stay together, part of the wave front is slowed before the remaining part of it hits the surface. This necessarily results in a bend.

The general rule - if a wave is going from a lower density medium to one of higher density, the wave is refracted TOWARD the normal (perpendicular to surface) line. See picture above.

Reflection and Refraction



Reflection - light "bouncing" off a reflective surface. This obeys a simple law, the law of reflection!

The incident (incoming) angle equals the reflected angle. Angles are generally measured with respect to a "normal" line (line perpendicular to the surface).

Note that this works for curved mirrors as well, though we must think of a the surface as a series of flat surfaces - in this way, we can see that the light can reflect in a different direction, depending on where it hits the surface of the curved mirror. More to come here.

Refraction

Refraction is much different. In refraction, light enters a NEW medium. In the new medium, the speed changes. We define the extent to which this new medium changes the speed by a simple ratio, the index of refraction:

n = c/v

In this equation, n is the index of refraction (a number always 1 or greater), c is the speed of light (in a vacuum) and v is the speed of light in the new medium.

The index of refraction for some familiar substances:

vacuum, defined as 1
air, approximately 1
water, 1.33
glass, 1.5
polycarbonate ("high index" lenses), 1.67
diamond, 2.2

The index of refraction is a way of expressing how optically dense a medium is. The actual index of refraction (other than in a vacuum) depends on the incoming wavelength. Different wavelengths have slightly different speeds in (non-vacuum) mediums. For example, red slows down by a certain amount, but violet slows down by a slightly lower amount - meaning that red light goes through a material (glass, for example) a bit faster than violet light. Red light exits first.

In addition, different wavelengths of light are "bent" by slightly different amounts. This is trickier to see. We will explore it in the next blog entry.



http://www.physicsclassroom.com/class/refln/

Electromagnetic Spectrum



Recall that waves can be categorized into two major divisions:

Mechanical waves, which require a medium. These include sound, water and waves on a (guitar, etc.) string

Electromagnetic waves, which travel best where there is NO medium (vacuum), though they can typically travel through a medium as well. All electromagnetic waves can be represented on a chart, usually going from low frequency (radio waves) to high frequency (gamma rays). This translates to: long wavelength to short wavelength.

All of these EM waves travel at the same speed in a vacuum: the speed of light (c). Thus, the standard wave velocity equation becomes:

c = f l

where c is the speed of light (3 x 10^8 m/s), f is frequency (in Hz) and l (which should be lambda) is wavelength (in m).

Sunday, April 8, 2012

Doppler Effect problems, etc.

The "ripple tank" applet I showed in class:

http://falstad.com/ripple/

See also this simple, but effective applet:

http://lectureonline.cl.msu.edu/~mmp/applist/doppler/d.htm

In this simulation, v/vs is the ratio of your speed to the speed of sound; e.g., 0.5 is you, or the blue dot, traveling at half the speed of sound. Note how the waves experienced on one side "pile up" (giving an observer a greater detected frequency, or BLUE SHIFT); on the other side, the waves are "stretched apart" (giving an observer a lower detected frequency, or RED SHIFT).

In astronomy, the red shift is very important historically: Edwin Hubble found that light from distant galaxies (as measured in their spectra) was red shifted, meaning that distant galaxies were moving away from us (everywhere we looked). The conclusion was obvious (and startling): The universe is expanding. Last year, local astrophysicist Adam Riess discovered that the rate of expansion was accelerating.

http://www.nobelprize.org/nobel_prizes/physics/laureates/2011/


It's worth noting that the effect also works in reverse. If you (the detector) move toward a sound-emitter, you'll detect a higher frequency. If you move away from a detector move away from a sound-emitter, you'll detect a lower frequency.

Mind you, these Doppler effects only happen WHILE there is relative motion between source and detector (you).

And they also work for light. In fact, the terms red shift and blue shift refer mainly to light (or other electromagnetic) phenomena.

homework images